Application Environment
Every method/function execution has a call frame associated with it managed by the Kernel.
A call frame contains all owned and referenced objects usable by the running function. These objects
are referrable by NodeId
and system-defined indices.
Invocations
Owned and referenced objects may have methods invoked (creating a new call frame). Owned objects may be passed in as arguments and may be received in these invocations.
Object Creation/Destruction/Globalization
Objects of the current blueprint may be instantiated, creating a new owned object into the call frame, or dropped, in which case the owned object gets removed from the call frame.
Actor State Read/Write
A call frame also contains a reference to the actor, or callee object (i.e. self in object-oriented languages). This is maintained to allow read/writes of state for the given actor.
System Module Functions
Additional system functions are available to the application layer implemented by System Modules. Currently, these include:
- Events
- Logging
- Costing
- Transaction Runtime